DESCRIPTION OF DEGREE PROGRAMME (Admission year: 2017-2018)


1.

Title of the degree programme

National Code

Informatics and Digital Contents Bachelor`s Degree Programme (jungtinė studijų programa anglų k. su Dongseo universitetu, P. Korėja; du diplomai)

618I10001


2.

Official name of the awarding institution(s)

Language of instruction

Mykolas Romeris University / Dongseo University

English


3.

Kind of study

Cycle of studies

Level of qualification

University studies

I cycle

VI level


4.

Mode of study and length of programme in years

Length of the degree programme in ECTS credits

Student's workload

Contact work hours

Independent work hours

Full-time study 4 years

240

6480

1978

4502


5.

Study area

Field (branch) of the programme

Physical sciences

Informatics


6.

Degree and/or qualification awarded

Bachelor of Informatics (MRU)/ Bachelor of Science (DSU)


7.

Programme Director

Contact information

Assoc. Prof. Dr. Tadas Limba

Institute of Digital Technologies, Ateities st. 20, Vilnius, tlimba@mruni.eu, +370 5 2714571


8.

Accreditation organization

Period of reference

Centre for Quality Assessment in Higher Education

2019.08.31


9.

Purpose of the programme

To prepare qualified specialists in the field of informatics who would be able to adapt their knowledge in game, digital animation and audiovisual effect industries as well as comprehensively understand and apply knowledge related to digital contents production by fostering entrepreneurship and self-employment in this field, thus ensuring the usage of informatics-based methods which are applied in game, digital animation and visual effects creation platforms, and enabling the application of interdisciplinary knowledge through technical and creative interactions in material and digital media systems.


10.

Profile of the programme

Study content: discipline(s)/subject area(s)

Orientation of the programme

Distinctive features

General course units (18 ECTS credits): Psychology, Philosophy, Entrepreneurship and Self-Employment. Study field course units (162 ECTS credits): Contemporary mathematics, Basic sculpturing, Databases, Fundamentals of programming, Game design, Game mathematics, Data structures and algorithms, Computer graphics, Professional English, Introduction to Digital Contents, Computer network architectures, Research methods, Cinematography and Editing, 3D modeling, 3D Maya fundamentals, 3Ds Max fundamentals, 2D and 3D game programming, Game Network Programming, Game Project design and implementation, Object oriented design and programming, Internship, Digital Modeling and sculpting, Digital Actor Animation, Character Design, 3D Maya advanced, 3Ds Max advanced, Gamification methods and technologies, Digital composition, Visual Effects, Game Modeling and Texturing Bachelor thesis.

Specializations (18 ECTS credits): Artificial intelligence in Games, Matte painting, Game scenario and game level design, Game engine architectures, Mobile game programming, Digital lighting and texturing, User Interface.Optional courses: There is a possibility tochoose3 general elective course units(12ECTS credits).

Language of instruction English, after successful completion of the study program (including two year mobility to Dongseo University, South Korea) a dual diploma (of Mykolas Romeris University and Dongseo University) can be received.

Qualification requirements and regulations

According to the Description of the Lithuanian Qualifications Framework level VI qualifications are acquired by way of undergraduate (I cycle) studies at universities. The qualification is related to complex activities which are characterized by a variety of tasks and contents. In solving problems in different areas of professional activities, a variety of means and methods is applied. The performance implies application of broad theoretical knowledge built on the results of recent fundamental and applied research or knowledge needed for implementation of innovations. The activities are performed independently, with a free choice of methods of performance and with managing task groups for the implementation of the task. That is the reason why qualification of this level includes the ability to plan activities with consideration of the tasks set, to analyse and record the results of one’s own activity outcomes, as well as to submit reports to the coordinating persons; to correct one’s activities with regard to the analysis of the activity results and recommendations of experts and to implement varied project activities. The environment of the activities requires adapting to continuous and unpredictable change, which is caused by the progress of knowledge and technology in a specific area of professional field. The qualification allows to improve and develop knowledge in the professional area and, following the self-assessment, to learn individually (to develop cognitive competences), as caused by the constant change of professional activities.

Description of the Lithuanian Qualifications Framework
Description of General Requirements for the Degree-Awarding First Cycle and Integrated Study Programs
Procedure for Assessment of Mykolas Romeris University Learning Outcomes


11.

Admission requirements

Specific arrangements for recognition of prior learning

Specific requirements for graduation

Enrolment into undergraduate studies is carried out on the basis of competition, with high education attainment, academic achievements and results of entrance exams (in those cases that those exams are organised) and other criterions formulated by MRU taken into consideration. Higher education organisations (together with the Ministry of Education and Science) identify principles of composition of a score for competition according to directions of studies and also identify the main subject. Information on regulations and the composition of a competitive score is available: here

Applicants to I course of I cycle of studies who has a professional bachelor degree a competitive score is calculated from the secondary education diploma supplement. To these entrants competition score is added 0.5 points, but only in the first stage. Applicants to I course of I cycle of studies who has a university education competitive score is calculated from the secondary education diploma supplement. To these applicants competition score is added 1 point, but only in the first stage. The Procedure for Recognising Academic Credits at Mykolas Romeris University establishes the crediting of studying results achieved in other higher education schools and international academic organisations and the principles of issuance and formal execution of certificates about the studying results achieved at the University intended to be transferred to other higher education schools. Details: http://www.mruni.eu/mru_lt_dokumentai/centrai/akademiniu_reikalu_centras/tei ses_aktai/Recognition_of_acad_credits_AV_2013_09_23_1.pdf Knowledge and skills of all the teaching subjects having acquired in non-formal and informal ways are recognized after successful completion of the special assessment procedure at Mykolas Romeris University. Details:http://www.mruni.eu/en/university/organizational_structure/akademini u_reikalu_centras/lifelong-learning/nefor_ir_savaim/

To obtain a diploma (available only two diplomas of MRU and Dongseo Univesity as well without exception), after 2 years studies at Mykolas Romeris University students need to continue their next 2 years studies in South Korea at Dongseo University.


12.

Access to further studies

Access to the second cycle Master degree studies


13.

Occupational profiles of graduates with examples

Such areas as computer games, movie industry, advertisement, art and design are the target domains for employability of Informatics and Digital Contents study programme graduates. One of the essential distinguishing features of digital contents industry is its global nature and extremely broad entrepreneurship and self-employment opportunities. After graduating this study programme bachelors will be able to compete internationally, since the digital content field – is highly dynamic, and based on the principles of network cooperation. Because of that, the creative worker in digital contents industry will be flexible and able to work with various interested course units while using global information exchange channels. Moreover, it is necessary to highlight, that students graduated from Informatics and Digital Contents study programme will be able to work in various digital contents production companies –international computer game studios, design agencies, movie studios, and all business organizations which are orientated towards the creation of digital production by using ICT.


14.

Teaching and learning methods

Assessment methods

Lectures, training exercises, active methods, distance learning, practical work, critique, presentation. Lectures are combined with the use of remote environmental opportunities for practical work in computer classes, workshops, case studies and case presentation of the options, remote group discussions and exchange of knowledge and literature of analytical evaluations, self-study, work in small group, pair work, class discussion, simulation, reading and analysis of texts, completion of tasks, home reading, interactive tasks using Moodle, Sanako language lab, Internet resources oral discussions on topics covered in the course, individual/Consultations, 60 minute croquis class using different student as model.

Study program results are evaluated according to the students' work during the semester and the final exam results. During semester activity, individual and group presentations, projects, case studies, demonstration of reactively designed components, general discussion of their realization methods, defending the project, colloquium and other types of tasks are evaluated. Problem-based learning and reflection are applied. Assessing students' knowledge, used a cumulative score: student knowledge and skills assessed in computer practical work payments, the use of a remote environment. Some courses are structured around a mandatory hand-in, coursework, and a step-based grading process. Oral assessment methods: survey method, individual oral interview, discussion, presentation method (individual, group).

Procedure for Assessment of Learning Outcomes
Description of the System of the Assessment of Learning Outcomes


15.

Generic competences

Programme learning outcomes

1.

Knowledge and their application. The application of basic informatics, mathematics, social sciences, humanities and latest digital technology knowledge in order to ensure digital contents technological design and development capacity.

1.1

Is able to design and implement game and visual contents projects by using data structure application environments, database systems and artificial intelligence methods.

1.2

Is able to analyze data transaction processes in computer networks and information systems by understanding the architectures of information technologies, configure and apply them for digital contents development.

1.3

Is able to design and apply human-machine interaction systems , tools, mathematical models in game development

1.4

Is able to use graphical design and modeling tools for digital contents development.

2.

Ability to conduct researches. Ability to analyze digital contents research domain, to prepare research plan, apply quantitative and qualitative research methods, discuss the relevance of selected methods and validity of findings.

2.1

Is able to independently develop research plan, study and analyze the scientific literature, systematize and summarize information, draw conclusions.

2.2

Is able to select suitable quantitative and qualitative research methods for the analysis of problematic area, apply these methods and to present collected data in the appropriate form for the research object.

Subject specific competences

Programme learning outcomes

3.

Ability to apply digital contents creation measures and tools in interaction between technological and creative competences for the fulfillment of entrepreneurial potential.

3.1

Is able to create game scenarios, to design and program architectural elements of the game.

3.2

Is able to apply tools for texturing, visual effects, matte painting in digital contents post-production.

4.

Ability to sustain individual and team-based learning continuity allowing to develop new cognitive skills which will be applied in practical informatics and digital contents environment as well as conveying information to team members and business partners

4.1

Is able to apply creative solutions, knows the principles of self-education and is able to apply them in team-based activities.

4.2

Is able to gather a team for creative projects, as well as plan and implement managerial activities for distribution of digital contents production.

5.

Ability to develop Entrepreneurship and analytical skills, to think in systematic critical independent manner, with the aspiration to improve knowledge and competences in the field of informatics applied to digital contents industry.

5.1

Is able to independently acquire knowledge in the field of informatics and digital contents, follow technological and creative trends in national and global scale.


16. COURSE STRUCTURE DIAGRAM WITH CREDITS

Code

Course units

ECTS credits

Student's workload

Contact work hours

Independent work hours

1st YEAR

60

1620

708

912

1 SEMESTER

30

810

298

512

Compulsory course

30

810

298

512

PI117B094001

Contemporary Mathematics

6

162

66

96

PI117B094006

Databases

6

162

50

112

PI117B094007

Fundamentals of Programming

6

162

66

96

PI117B094005

Introduction to Digital Contents

6

162

66

96

PI117B094004

Psychology

6

162

50

112

2 SEMESTER

30

810

410

400

Compulsory course

30

810

410

400

PI117B094011

Computer Graphic

6

162

82

80

PI117B094010

Data Structures and Algorithms

6

162

66

96

PI117B094021

Foreign Language for Specific Purposes

6

162

130

32

PI117B094008

Game Design

6

162

66

96

PI117B094009

Game Mathematics

6

162

66

96

2nd YEAR

60

1620

684

936

3 SEMESTER

30

810

378

432

Compulsory course

24

648

328

320

PI117B094028

Basic Sculpturing

6

162

66

96

PI117B094023

Computer Network Architectures

6

162

66

96

PI117B094022

Foreign Language for Specific Purposes

6

162

130

32

PI117B094029

Object-Oriented Design and Programming

6

162

66

96

Optional course

6

162

50

112

PI117B094003

Artificial Intelligence in Games

6

162

50

112

PI117B094030

Matte Painting

6

162

50

112

4 SEMESTER

30

810

306

504

Compulsory course

18

486

182

304

PI117B094034

Cinematography and Editing

6

162

66

96

PI117B094042

Philosophy

6

162

50

112

PI117B094035

3D Modeling

6

162

66

96

Optional course 1

6

162

58

104

PI117B094038

Game Engine Architectures

6

162

50

112

PI117B094036

Game Scenario and Game Level Design

6

162

66

96

Optional course 2

6

162

66

96

PI117B094041

3D Maya Fundamentals

6

162

66

96

PI117B094040

3Ds Max Fundamentals

6

162

66

96

3rd YEAR

60

1620

532

1088

5 SEMESTER

30

810

266

544

Compulsory course

12

324

68

256

Elective Study Subject

6

162

34

128

Elective Study Subject II

6

162

34

128

Optional course 1

6

162

66

96

PI117B100602

Contents Workshop Level 2 (Game)

6

162

66

96

PI117B100605

Contents Workshop Level 4 (Animation)

6

162

66

96

Optional course 2

6

162

66

96

PI117B100607

Character Design

6

162

66

96

PI117B100606

Game System Design

6

162

66

96

Optional course 3

6

162

66

96

PI117B100608

Fundamental Character Animation

6

162

66

96

PI117B100609

Programming Method

6

162

66

96

6 SEMESTER

30

810

266

544

Compulsory course

12

324

68

256

Elective Study Subject

6

162

34

128

Elective Study Subject II

6

162

34

128

Optional course 1

6

162

66

96

PI117B100610

Contents Workshop Level 3 (Game)

6

162

66

96

PI117B100611

Contents Workshop Level 5 (Animation)

6

162

66

96

Optional course 2

6

162

66

96

PI117B100613

Game Tool Programming

6

162

66

96

PI117B100612

Particles and Dynamics

6

162

66

96

Optional course 3

6

162

66

96

PI117B100614

Advanced Concept Design

6

162

66

96

PI117B100603

3D Game Programming

6

162

66

96

4th YEAR

60

1620

287

1333

7 SEMESTER

30

810

136

674

Compulsory course

12

324

2

322

PI117B100615

Research Methods

12

324

2

322

Optional course 1

6

162

50

112

PI117B100617

Animation Workshop

6

162

50

112

PI117B100616

Using Engine Game

6

162

50

112

Optional course 2

6

162

34

128

PI117B100618

Advanced 3D Modelling

6

162

34

128

PI117B100619

Contents Workshop Level 4 (Game)

6

162

34

128

Optional course 3

6

162

50

112

PI117B100604

Game Project 1

6

162

50

112

PI117B100620

Visual Effects

6

162

50

112

8 SEMESTER

30

810

151

659

Compulsory course

18

486

51

435

PI117B094039

Bachelor Thesis

12

324

1

323

PI117B100621

Portfolio

6

162

50

112

Optional course 1

6

162

50

112

PI117B100622

Contents Workshop Level 5 (Game)

6

162

50

112

PI117B100623

Digital Actor

6

162

50

112

Optional course 2

6

162

50

112

PI117B100624

Game Project 2

6

162

50

112

PI117B100625

Script Language

6

162

50

112